Tuesday, November 29, 2011
Guess the Plot
Paintings on the Wall
1. Pope Julius II hits the ceiling, so to speak. "I said EYE level, not SKY level, you nincompoop! I'll get whiplash looking at that thing!" Can Michelangelo repaint the Sistine Chapel in time for his holiness's birthday bash?
2. When Caitlin was dragged by naughty sister Midge to the male strip club, she could never have guessed she would be lured to a room where tattooed zombies had disguised themselves as . . . paintings on the wall.
3. As a couple in their late 40s walk through an art museum, they recount to each other a series of vignettes from their marriage, each called to mind by a painting on the wall. You kind of have to be there.
4. Jared gets pulled into a painting on the wall where he befriends a boy dressed as a skunk. Together they attempt to rescue people dressed as animals from slavers who want to turn them into mules.
5. A child elfin prodigy leaves messages in graffiti across the city. He is severely dyslexic; he can't manage handwriting on the wall.
6. It's a regular night shift at the art museum. Barry the security guard digs into his customary bowl of pudding when the paintings on the wall start talking to him about everything from bananas to philosophical revelations. Has Barry stumbled upon evil magic at work, or did his rival spike his pudding?
Paintings on the Wall tells the story of a boy finding his way in a world that is not his own. Upset when his uncle doesn’t show up on his ninth birthday, Jared hides in the study where his mother’s painting collection hangs. His uncle appears and Jared is pulled into one of the paintings. [Did his uncle finally appear at the birthday party or did he appear in a painting?] Once inside, Jared is introduced to a group, hiding from the slavers, [What slavers? Is it a painting of slavers?] who dress as animals. [The slavers dress as animals?] He becomes friends with NEMO, the skunk. [A real skunk or someone dressed like a skunk?] [What's the point of dressing like animals? No one's gonna be fooled by a person in a skunk costume.]
The boys, though not allowed, slip away for a day of adventure. [All the boys? Just Jared and Nemo?] When they return to the forest, they find it burning and the animals taken as slaves. [The real animals or those dressed as animals?] [If I'm in the study looking at the painting, do I see the forest burning?] Their fate is to be mules, bringing goods in from the outside world. [The world outside the painting?] For each day anyone over the age of ten spends outside the [picture] frame, they age a year, dying quickly. Nemo is also captured and with Uncle Remy nowhere to be found, Jared is left alone.
Unsure when or how he will return home or what will happen to Nemo, Jared is scared. The dryad, DREE, offers him solace inside her tree. The trunk opens and Jared is tempted, [period or semicolon.] however, as he is about to accept, his uncle returns. Relieved, Jared tells his uncle everything. He hopes Uncle Remy will enact a miraculous rescue but his uncle declares it a lost cause. Feeling betrayed, Jared approaches the dryad. She promises to help him, in memory of another stolen child, Jared’s mother who went missing when she was eight. [This makes it sound like she's been missing since she was eight. Apparently she showed up long enough to give birth to Jared.] Jared climbs inside.
Remy wakes to see his nephew disappearing into the tree. [He was sleeping?] Unbeknownst to Jared, Remy is a slaver, having traded a life of servitude for his sister’s freedom. He captures slaves and it was his information that led the slavers to the animals. It is only when Jared rescues the animals that he learns of his uncle’s betrayal. He pushes aside the anger and hurt to complete his self-appointed task. [He just rescued the animals. What's this task that isn't yet completed?] His uncle helps in the end, getting injured in the process.
Jared learns about forgiveness, as he rescues his uncle from his role as a slaver. While Remy recovers, Jared charges him with taking the slaves to safety. His uncle agrees under the condition that Jared return home. While Jared is initially reluctant, Dree agrees, saying that it is time for Jared to be a child once more. But how can he return home when he learns that he has been replaced? [The end?]
We spend an awful lot of time on Jared getting into a tree. Do we really need to know he gets into a tree? Does anything crucial happen inside the tree?
Did Remy pull Jared into the painting? If so, why?
The characters you keep referring to as animals: are they all people dressed as animals?
When the boys slip away for an adventure are they going outside the frame? If so, why do they go back in? If not, then it seems there's more to the world of the painting than just what's visible, in which case, why can't they go somewhere in that world to get goods instead of going outside the frame?
What gives this nine-year-old kid the ability to rescue anyone from slavers?
I find this lacks clarity and focus. Focus on Jared and his main goal. I'm not sure the dryad and the skunk are vital to the synopsis. I'd rather hear about the rescue.